Now lets make our crate look nicer. In your crate-folder there are
now two textures, red_side.pac & red_door.pac. Our goal is to apply red_door
to the front and back, and red_side to all the other sides.
red_door.pac
red_side.pac
We will work with one texture at the time. Lets start with the red_door
texture:
- Doubleclick the "0.000" LOD and press F4 (vertex select mode).
- In the Top view, drag a box around the bottom of the crate. The front face
should now be selected.
- In the front view (NB: To make a view "Active", click right mouse button
with Alt pressed). Now here is a nice tip: Look at your front view and you see
that the 4 vertrices of the face are selected. Now, you know that the face is
selected, but how do you know if it is the front or back? Are you "facing the
face" you have selected? To make sure you are, turn on "Fill solid faces" in
the view menu. If the face is filled red, you know you got the right face. If
it isnt, you are selected the oposite face. Use this tip to make sure
you are in the right view if you are unsure of the orientation of the object.
NOTE: I have "Fill solid faces" turned ON in the next pictures.
- Press the 'A' key. to enter texture mode.
- Now click the right mouse button and "Load texture". Select the
"red_door.pac" from your crate-folder and hit OK.
- Draw a box about the same size as the selected face. Zoom in ('+') to see
better. Its not the end of the world if you cant match the crate side
precicely. If you hit left mouse button once after dragging, you must start
over. If you have dragged it and want to change its position, use the
up/down/right/left buttons on the keyboard. Use the same buttons while holding
the shift button to change its size.
- When you`re happy, press 'B' to apply the texture to the face. press F2 to
return to vertex select mode again. If you have turned "Fill solid faces" in
the View menu ON, turn it off to see your texture.
If you have a look at the external viewer, the texture should now be in
place. (If you messed it up you`ll have to try again)
Now you must do the same thing to the back of the crate. The red_door texture
is to be applied there too. Here is what to do:
- Make front view active and change this view to "back" by selecting
"View->Back" from the menu. Remeber what I talked about "facing the face".
To apply textures to the other side we must change the camera to "back"
- In the topview, drag a box around the top of the crate. The back
face should now be selected.
- Follow the same step as above on how to apply the texture to this side.
Check it out in the external viewer to make sure everything looks nice.
Now if everything went OK, you now have the door-textures applied. Now for
the remaining 4 sides; top, bottom, right and left. If you have completed the
door-texture, you should be able to apply the side-texture all by yourself. Just
remember to load the red_side.pac instead of the door-texture. Select one side
of the time and apply the texture. You probably need to change the view panels a
little bit to make sure that you are "facing the face" you are working on. Here
are some shots from the process:

Eventually, the crate should look like this in the external viewer:
One more thing. Sometimes you need to make sure O2 has got the right
path to your textures. If they are wrong, your addon will be textureless
in-game even though it looks nice in Bulldozer. Most ingame textures that OFP
use are found in the data.pbo. But most unofficial addons have their own
textures (like ours). So to make sure that your textures paths points to your
addon folder (crate) and not somewhere else, do this:
- Find the Texture Library window (Alt+T if you cant find it). It should
look like this right now.
- If both textures read "crate\texture_name.pac" (just like in picture
above) then everything is fine. But if the path is wrong, like "data\" instead
of "crate\", you must follow the next few points:
- Doubleclick your left mouse button while holding down Ctrl on the first
texture name. All faces using this texture will be selected.
- Now make a view active (any view) by using Alt+Right mouse button.
- Press 'E' to bring up this window
- If the bottom edit box read anything other than the path to your crate
folder, change it (The picture below shows how it should be. Then hit OK)
- Rembember to do the same thing with the other texture as well if needed.
Done? Almost done now. Ok, lets move on...
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