Lesson 4: Creating your first helicopter

HitPoints LOD


In adition to having a Fire Geo LOD for knowing when the model is hit by gun fire, the ofp engine is capable of knowing WHAT parts are hit. It is the fueltank? The engine? That way we can have more realistic damages for our model. But how will the structures in HitPoints LOD look like? As you may think, it should be similar or near identical to the ones in the Fire Geometry. Usually addon makers have some differencen between the stuctures in Fire Geo and Hitpoints LOD, but its not important for this lesson. So we will just use structures from our Fire Geo LOD and make some new named selections. Lets move:

Now we must make some named selections or this LOD will have little use. Simply we tell ofp like what part is the engine, what is the main rotor, etc by selecting structures and creating named selections for them. There are lots of named selections that can be used in this LOD, but we will just consentrate on the most common ones:

So lets get to work:

Now for the last parts of the named selection list above, we need to add some vertices (well, we have used all of our structures now, havent we). We need a vertex sympolising the pilot, one for the passenger and two at the front of the model representing the headlight positions (yes, our heli will have working lights!).

Phew, lots of names there. But now we are done with HitPoints LOD. Continue..

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