Lesson 6: Creating your first airplane

Fixing the rotors


Lets make the rotors turn. The LOD setup for that is similar to the one from lesson 4, where we made teh rotor blades spin. We need some selections in 0.00 lod and some axises in Memory lod. Note that we have two engines on this plane, so if you just have one engine, you just use the first set of selections.

Note that both engines has a rotor structure and a face with a rotor blur on it. Lets begin.

Ok, done with the rotors in model lod. Lets head for Memory LOD and make the axises for the spinning rotors.

And thats that. Compile and see how it looks ingame. Make sure you got all the selections correct or you might get some strange results.


Plane with working rotors. Nice!

If you only had like 1 rotor, you simply do the same setup without the one engine included, and that way you could also leave out the "0" in all selections that have that.

Now, how about fixing those control surfaces, eh?

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